ha ha ha...
actually im not an addict in the game called DOTA but i play that game.
chickens and animal carriers work!
Hello , in this guide i will teach you the basics of staying alive leveling up and earning gold in dota allstars First of all, when you start the game and select your hero, no matter what you should buy an animal carrier,
That way you can stay in front for lvl ing and earning money, not having to go back all the time. Always watch your health and know your enemies, that way you will now when you must retreat from battle so you wont die.
Don't stay there and hit as much as you can, when you start losing hp just go back a bit so you can regenerate. Watch the critters hp and attack those with very low hp so you get the kill (xp) and the money, you should also wonder inside the forest and kill those neutral critters that always respawn that's your best way of leveling up, and earning gold.
DOTA 6.50
DotA All-Stars Version 6.50 Other
* Remade Invoker as promised in 6.49
Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar.
Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence’s Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Carriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made “Helm of Iron Will” item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to home base
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna’s orb warning message (113338)
Posted in Announcements, DoTA Allstars, Releases 14 Comments »
DotA All-Stars Version 6.50 Bug FixesThursday, February 7th, 2008
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar’s Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim’s Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken’s Sphere’s usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God’s Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin’s odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest’s pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form’s duration
* Fixed Armlet of Mordiggian’s recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave
DotA All-Stars Version 6.50 Neutral Creeps
Change some of the Scourge’s top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur’s aura by 5%
* Added an Alpha Wolf with a command aura in the wolves’ creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg’s Stomp to a Clap
* Improved Satyr Hellcaller’s Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations
DotA All-Stars Version 6.50 Item
* Redesigned Eul’s Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo’s Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage’s lifesteal type to be the same as regular lifesteal* Reduced price on Ultimate Orb
* Added ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance’s damage from 7 to 10* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva’s Guard
Improved Vanguard a little
* Changed Lothar’s Edge’s recipe and stats
* Reduced Vladmir’s Offering recipe cost
Reduced Linken’s Sphere’s cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone’s cost by 25 gold
* Improved casting range per level of Dagon upgrade
Improved Sange and Yasha
Removed Flying Courier Mana and gave it a Mana base upgrade ability
Wards now require 5 mana to be placed* Reduced animation time and cooldown on Manta Style
* Ring of Health’s regeneration increased by 1
DotA All-Stars Version 6.50 Hero
From the change log: (Italics are my own comments)
Removed manacost on Mana Shield activation - Medusa
Changed Leap’s cooldown to scale with levels - Mirana
Improved Juggernaut’s movement speed - LOL!
Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time - Enigma
Lowered Drow Ranger’s Agility gain per level
Changed Drow Ranger’s Marksmanship ultimate
Increased Morphling’s base damage
Macropyre’s cooldown no longer increases per level - Jakiro’s Ulti
Added an extra bounce to Chain Frost - Lich… NOT NECESSARY!
Reduced Sprint’s damage amplification - Slardar
Increased Maledict’s area of effect by 15 - Witch Doctor
Changed Spectre’s Dispersion
Redesigned Visage
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